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If Sonic and the following Flickies are hit by an obstacle or enemy, the Flickies and the rings Sonic collected will scatter.
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In normal levels, once the player collects all five Flickies from each section of an act, Sonic is either further advanced into the act or taken to the next act. Every zone has three acts: two standard levels, where the player must collect Flickies by defeating robots in order to proceed and a boss fight against Robotnik, without any Flicky-collecting involved. The game is split into several levels called zones. Sonic can also collect power-ups, such as elemental shields, speed shoes, or invincibility, by breaking television monitors containing them. Sonic retains most of his abilities from prior games: he can jump and spin in mid-air to defeat robots or hop on platforms, perform a spin-dash on the ground to gain speed, and collects rings as a form of health. Players control Sonic the Hedgehog, whose goal is to save the Flickies, collect the seven Chaos Emeralds, and defeat Doctor Robotnik and his robot army. Sonic 3D Blast is a platform game presented from an isometric perspective. Sonic 3D Blast features elements similar to previous Sonic games but viewed from an isometric perspective. Sonic stands by a Shield monitor power-up. An unofficial director's cut version, featuring adjusted gameplay elements and improved controls, was released by the Genesis version's lead programmer, Jon Burton, in 2017. Criticism was directed at its isometric gameplay, controls, and pace, although the visuals and soundtrack were praised. Though commercially successful, it received mixed reviews. Sonic 3D Blast was the final Sonic game for the Genesis, and has been re-released through Sonic compilations and digital distribution platforms.
#Beat blast sonic windows#
When X-treme was canceled, Sega commissioned a port of 3D Blast featuring improved graphics for the Saturn.īoth versions were published by Sega in November 1996, with a Windows port released the following year.
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Sonic 3D Blast was developed alongside the Saturn game Sonic X-treme. Development lasted eight months, and the team drew inspiration from Donkey Kong Country (1994) and Sonic Labyrinth (1995). Most of the programming was outsourced to the British studio Traveller's Tales, as the Japanese Sonic Team staff was preoccupied with Nights into Dreams (1996). The concept for Sonic 3D Blast originated during the development of Sonic the Hedgehog 3 (1994). Though it retains game mechanics from prior Sonic games, Sonic 3D Blast is differentiated by its isometric perspective, with pre-rendered 3D models converted into sprites.
#Beat blast sonic series#
The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. Sonic 3D Blast, known in Europe and Japan as Sonic 3D: Flickies' Island, is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn.
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